aebacromemory Dated: 2020-06-23 Author: D. P. Story AcroMemory is a memory game in which you find the matching tiles. There are two versions, available as options of this package, acromemory1 and acromemory2 (the default). acromemory1: Here you have a single game board, a rectangular region divided by rows and columns. The total number of tiles should be even, each tile should have a matching twin. The game begins with all the tiles hidden. The user clicks a tile, then another. If the tiles do not match, they become hidden again ; otherwise, they remain visible and are now read-only. The game is complete when the user, with a lot of time on his/her hands, matches all tiles. There is a running tabulation kept on the number of tries. There is also a button which resets the game and randomizes the tiles. acromemory2: For this game you have two identical rectangular images subdivided into tiles, which are arrayed in rows and columns. The tiles for one of the two images are randomly re-arranged. The object of the game is to find all the matching tiles by choosing a tile from one image and a tile from the other image. As in the first case, if the selected tiles do not match, they are hidden after a short interval of time; otherwise, they remain visible and are now read-only. The game is over when all tiles are matched; when this occurs, end-of-game special effects occur that will dazzle the senses. There is an option to view a small image to help you locate the matching tiles on the non-randomized; useful if the image is complex. There is a button which resets the the game and randomized the tiles. What's New v2.0 (2020-06-23): acromemory has been completely re-written so that all LaTeX workflows are now supported: pdflatex, lualatex, xelatex, and dvips -> distiller. Now, I simply must get back to my retirement. D. P. Story dpstory@acrotex.net